# Project: mp5 # Makefile created by Dev-C++ 4.9.9.2 CPP = g++.exe CC = gcc.exe WINDRES = windres.exe RES = OBJ = mp5.o Game.o Round.o Card.o CardPile.o DrawPile.o PlayerHand.o LaydownPile.o $(RES) LINKOBJ = mp5.o Game.o Round.o Card.o CardPile.o DrawPile.o PlayerHand.o LaydownPile.o $(RES) LIBS = -L"lib" INCS = -I"include" CXXINCS = -I"lib/gcc/mingw32/3.4.2/include" -I"include/c++/3.4.2/backward" -I"include/c++/3.4.2/mingw32" -I"include/c++/3.4.2" -I"include" BIN = mp5.exe CXXFLAGS = $(CXXINCS) CFLAGS = $(INCS) RM = rm -f .PHONY: all all-before all-after clean clean-custom all: all-before mp5.exe all-after clean: clean-custom ${RM} $(OBJ) $(BIN) $(BIN): $(OBJ) $(CPP) $(LINKOBJ) -o "mp5.exe" $(LIBS) mp5.o: mp5.cpp $(CPP) -c mp5.cpp -o mp5.o $(CXXFLAGS) Game.o: Game.cpp $(CPP) -c Game.cpp -o Game.o $(CXXFLAGS) Round.o: Round.cpp $(CPP) -c Round.cpp -o Round.o $(CXXFLAGS) Card.o: Card.cpp $(CPP) -c Card.cpp -o Card.o $(CXXFLAGS) CardPile.o: CardPile.cpp $(CPP) -c CardPile.cpp -o CardPile.o $(CXXFLAGS) DrawPile.o: DrawPile.cpp $(CPP) -c DrawPile.cpp -o DrawPile.o $(CXXFLAGS) PlayerHand.o: PlayerHand.cpp $(CPP) -c PlayerHand.cpp -o PlayerHand.o $(CXXFLAGS) LaydownPile.o: LaydownPile.cpp $(CPP) -c LaydownPile.cpp -o LaydownPile.o $(CXXFLAGS)